Coming soon

Physics-based delay.

Most delays you dial in. Collider you set in motion. Drop glowing orbs onto a canvas, let gravity pull them through your delay lines, and every bounce rings out as a perfectly-timed echo - locked to your tempo, never quite the same twice. A delay you watch come alive and play like an instrument.

Launching at $25 - one-time, no subscription. Join the community to know the moment it drops.

Mac · AU + VST3 · Universal

Collider plugin interface
PhysicsReal collision engine
AU · VST3Mac plugin formats
UniversalApple Silicon + Intel
24+Presets + physics designs

Hear it

Sound and motion.

Two quick demos - the same chords, two different worlds. The second one is just two lines, drawn by hand.

How it works

Delay you can watch happen.

Drop & collide

Place colored droppers above a stack of delay lines. Every bounce and collision becomes an echo - so you build the rhythm by feel, not by typing numbers.

Tempo-locked physics

Gravity, bounce and tap length snap to your project tempo - and because every preset's timing is solved mathematically, the rhythm stays locked on the grid at any BPM. Tight slapbacks to sprawling, evolving trails.

Wide, moving space

Per-line pan, stereo spread, diffusion and ducking sweep your echoes across a wide stereo field that moves with the balls - repeats bloom, breathe, and step out of the way of your dry signal.

Not your average delay

Echoes with a mind of their own.

Sits under your sound

Built-in ducking pulls the echoes down while you play and lets them bloom in the gaps, so Collider adds depth and motion without ever washing out your dry signal.

Never the same twice

Per-line probability and drifting aim let patterns evolve, so loops breathe and shift instead of looping flat - happy accidents on tap.

Watch it happen

Every collision flashes and bursts across the canvas. It's a delay you can see - and perform - in real time, not a row of numbers.

Coming soon Launching at $25 - one-time purchase, no subscription. Mac AU + VST3, Apple Silicon + Intel.
Join the community Hear it

Good to know

FAQ

What exactly is Collider?

A delay built on a real physics engine. You drop balls onto a canvas; they fall, bounce and collide with delay lines, and every collision becomes an echo. The result is rhythmic, evolving delay you shape by feel - from tight slapbacks to sprawling ambient washes - all locked to your project tempo.

What do I need to run Collider?

A Mac running macOS 11 (Big Sur) or later, on Apple Silicon or Intel. Collider installs as an Audio Unit and a VST3, validated in Logic and built to load in any compatible host. (No Windows or Pro Tools / AAX at launch.)

Does it come with presets?

Yes - over two dozen presets plus a bank of physics "designs", spanning slapback, rhythmic, octave, ambient and playful. Every preset's timing is solved to the grid, so it stays locked to your tempo at any BPM - and you can reshape any of them by dragging right on the canvas.

How does the license work?

One purchase, one license key delivered to your email. Activate by pasting the key into the plugin. Your copy keeps working - no subscription, no online check to play.